AccueilActualités du LAIRDIL Imprimer cette page

Le LAIRDIL (LAboratoire Inter-universitaire de Recherche en Didactique des LANgues - EA 7415), créé en 1989 à l’Université Paul Sabatier - Toulouse III, a pour vocation de développer et d’ancrer une recherche fondamentale et appliquée en didactique des LANgues pour Spécialistes d’Autres Disciplines (LANSAD). Il fédère non seulement les enseignant∙e∙s-chercheur∙e∙s et doctorant∙e∙s de Toulouse qui ont choisi cette voie, mais également ceux/celles situé∙e∙s en France et à l’étranger. Sa situation en France est unique.

En savoir plus

 Actualités
15 Septembre 2016
Communication internationale de Nadia Yassine-Diab à EUROCALL 2016
Communication internationale de Nadia Yassine-Diab à EUROCALL 2016

In a design-based research approach (Barab & Squire, 2004), we have developed the first prototype of a collaborative LSP website for technical vocabulary learning. It is called “Check your Smile” and it is meant to be both multidisciplinary and multilingual. It focuses on technical vocabulary to help our D students master LSP better, as they will need it in their professional life. Check Your SMILE is a platform aggregating various types of gameplays for each of which games are generated based on the content of a collaboratively constructed multilingual dictionary. To this day the platform integrates 6 lexical games. Some of the games we have developed for “Check your Smile“ were designed in collaboration with the Innovalangues IDEFI Project (2012-2018) and will in turn be integrated to the associated digital ecosystem dedicated to language training (Masperi & Quintin, 2014). In addition, “Check your Smile”, as a prototype of a new platform itself, has been selected as an Initiative of Excellence Project from the University of Toulouse in France. The new budget granted should allow us to re-develop it in a more stable and complete way and to experiment it on our students. Thus, we are currently aiming at developing new sets of games based on mimes, gestures and imitation through the use of a webcam. In a context of Digital Game-Based Learning (Cornillie, Thorne et Desmet, 2012) and as games, gaming and playing have become one of the strongest trends in educative innovation (Sharples et al., 2013 : 29–31), we will first justify the choice of a digital game-based learning solution. Then, we will present the methodology followed for the development of “Check your Smile” and describe the linguistic and collaborative objectives. Finally, we will conclude by presenting our current digital models based on Thiagi's 4-Door model and its potential future evolutions, as the platform will be accessible from early 2017 onwards.

Keywords: LSP, game-based digital learning, collaboration, vocabulary, Web2.0, user-generated content.

Retour à la liste des actualités

 
Agenda

Enquête : Construction du savoir enseignant
Vous êtes invité.e.s à répondre à ce questionnaire anonyme en ligne.

Appels pour EDL n° 35, n° 34 & n° 33
Soumissions pour EDL : "Voyages, parcours et cheminements" et "Transmission et vecteurs"